![]() Again with the ability to upload and share player stronghold designs on Nexusmods. Tertiary goal would be creating emergent, radiant sandbox game play that lets the player dynamically customize one or all home/HQ bases they build for Henry (funds for this which will change as his status/rank socioeconomic rise in the world changes with MQ progression). With the blueprint ability to upload and share your creations on Nexusmods with other players.Ĭ. Secondary goal is to permit the player to build multiple strongholds/mansions/hideaways for Henry around the map. Through his insightful establishment of a new stronghold (soon to become a thriving village or town), these once well to do but displaced denizens can ALL finally have a place to once call home again.ī. Now Henry can provide them with some restoration of their dignity and hope of returning to the middle class. It always seemed so wrong for the devs to leave once upstanding and prolific Skalitz citizens (skilled tradesmen/craftsmen the likes of the butcher, fletcher, innkeeper etc) to be left languishing on the streets of Rattay. Close the loop on all those homeless Skalitz refugees reduced to begging and stealing on the streets of Rattay. Primary goal would be a dedicated side quest extension of the MQ. A dynamic DIY/Build/Craft overhaul of this DLC building mod.Ī. My personal to do list of game play mod enhancement: ![]()
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